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Ghost of a Tale - Game Progress

by Myrthos, 2013-12-03 12:10:57

A new update for Ghost of a Tale popped up with information on the progress of the game and a screenshot.

Hi everyone! It’s been a while since the last update but that’s because work on the game is moving forward at a brisk pace. So here are just a few improvements since the previous update, in no particular order:

  • Started testing DX11 global illumination asset (called “Dynamic GI”) for potential future integration (thanks Chris!)
  • Integrated new camera with auto-corrective behavior (more on this at the end of this post)
  • Deepened the lore and background story elements for characters, locations and quests (thanks Paul!)
  • Implemented modular Actor AI with shared behaviors and waypoint system
  • The crystal crab is now functional (and quite scary)
  • Implemented traps game mechanics
  • Footsteps sounds now match the ground material under the actors
  • Implemented hiding spots game mechanics (really fun to use)
  • Implemented faction system for NPCs (player is no longer the de-facto target)
  • Stealth behavior is integrated
  • Implemented ladder climbing system (yay for verticality!)
  • Created new animation assets (player, skeletal rats, crab, etc…)
  • Created additional foley sounds
  • Implemented new props attachment and equipment system (great way to customize the character’s look)
  • Started testing a new DX 11 Unity asset (called “Fluidity”) in hopes of integrating it in the game (for cool pyrotechnics)

Information about

Ghost of a Tale

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development


Details