Dark Souls II - Interviews @ EDGE
EDGE has three short articles for Dark Souls II. Enjoy and give feedback in the comment section. Links and a brief description of each article below.
What of players who are daunted by Dark Souls’ difficulty? What would you say to them?
A main theme in all games developed by FromSoftware is to not fully explain all the elements of how to play and challenge players to figure it out for themselves. We would like to encourage players to conquer the elements they face by paying attention to the surroundings and also being creative in strategising [about] how to overcome the difficulties.
“This is going to sound bad but our main priority was to get the game onto the PC as fast as possible, because people wanted it on the PC,” Miyazoe says. “The PC market in Japan is so minimal that originally there were no plans to make it on the PC, but with the strong petition from the North American and European fans, even with the lack of experience of working on a PC platform we still did our best to try to get it out as fast as possible. [The problems] were expected to a certain extent.
And while 2014′s release schedule is full of tantalising prospects on new consoles, the year’s first surefire success is Dark Souls II. In E262′s eight-page cover feature we visit FromSoftware’s offices in Japan for a look at how, with that March date rapidly approaching, the game is shaping up. Co-director Yu Tanimura and producer Takeshi Miyazoe detail the expanded Covenant system, explain the greater focus on network play, and discuss the difficulties in balancing a game that’s as punishing as they get, but always feels fair.
Information aboutDark Souls II
SP/MP: Single + MP