Dark Souls - Retrospective @ EDGE
EDGE has posted a new retrospective for Dark Souls.
While at heart it’s a Tolkien-ish action-RPG that embraces some of the genre’s baggage with a zealot’s passion, like crumbling kingdoms, grids of numbers and grinding, Dark Souls discards others, like inns, parties, NPC romances – and, most unusually of all, steady progress. In most RPGs, the deal is that you give the game your time, and in return it increments some stat or other. Progress is strictly one-way, a simple equation of percent completion over time. Not here. In a world where most games take great pains to never let the player make any irrevocable decisions, Dark Souls seems to go out of its way to let you make big mistakes.
Information aboutDark Souls
SP/MP: Single + MP