Lichdom - The End of the Line
Xaviant has a new blog post with John Schuch the Lead Level Designer of Lichdom.
Greetings Lichdom fans, John Schuch here, lead level designer on Lichdom Redeemer. I’m taking a break from the grindstone that is CryEngine Sandbox to talk a little about the work that gets done on game levels as development gets close to alpha – and beyond.
I’d like to begin with a quick overview of how the level design process begins and how you get to where we are now, nearing alpha, to provide perspective.
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