Kingdom Come - Interview @ PCGMedia
PCGMedia interviews Daniel Vavra about his RPG Kingdom Come: Deliverance.
What made you decide to develop a single-player first-person open-world RPG amidst multiplayer games with a similar settings like War of the Vikings and War of the Roses?
I love history and I always wanted to make such game. Our goal is to give you authentic experience what it’s like to be a knight in medieval times. Single player is still the best way how to achieve that goal. Multiplayer is definitely interesting, but its different kind of experience.
This year sees the launch of high profile single-player RPG titles like The Witcher 3: The Wild Hunt and Dragon Age: Inquisition. What does Deliverance have that these well-known series do not?
We will probably have some game mechanics in common with The Witcher, which is a great series BTW as well as the books (Andrzej Sapkowski, author of The Witcher novels actually wrote a book from Czech history covering the same period as our game and the book is very good). But the difference is, that we are set in real believable world, with story based on historic events. In terms of gameplay, our combat system is probably our most interesting feature. Its based on authentic techniques and based on inverse kinematics, so its physically very accurate. We will have video update on this soon.
The game is set in 15th century Europe, how much will historical factors like disease and hygiene affect gameplay?
This period wasn’t as bad as people often think. It’s probably because most movies are about wars or some conflicts and plagues and during these times thinks are usually worse. It’s as if people were judging life in 20th century by the movie set in WWII. In real world, medieval society was very advanced. Crime was really low, maybe even better than in today’s big cities, society was able to take care of people in need like orphans or disabled and hygienic standards in 15th century were also much better than in early middle ages. The cities were really dirty though
How do you feel about the combat system of games like War of the Vikings and War of the Roses? Will Deliverance be anything like them?
As I said, we are very different. It may sound weird, but we don’t try to come up with any revolutionary new kind of controls, but at the same time, we did something nobody tried so far. We applied normal first person shooter controls to melee combat, added a few tricks and now we have something which is very simple and intuitive, has lot of options and is very close to the real world fencing.
Information aboutKingdom Come: Deliverance
Release: In development