Chris Avellone - Interview @ Grimuar
Chris Avellone is interviewed by a site called Grimuar to talk about game design, Planescape: Torment, and Numenera.
Lately you’ve been answering numerous questions about crowdfunding campaigns and their impact on the video game industry. However, Kickstarter is not just social financing – it is also an explosion of positive energy and crazy ideas. Which moments of all campaigns particularly stuck in your mind?
Off the top of my head – Torment: Tides of Numenera making its funding goal in 6 hours, Double Fine’s success in 24 hours that redefined how games could be financed and made (Tim Schafer and Double Fine changed things for everyone), being asked by Brian Fargo to not just support Wasteland with a quote but to have the childhood dream of being able to work on the sequel, the first realization of how Kickstarter could cut development time simply by discovering players didn’t want a feature (happened on WL2 and hours of programming time were set free!), and seeing KS’s not only continue, but thrive in terms of funding as time progresses. I’m really looking forward to seeing what KS holds for the future as people become more and more comfortable with it as a funding model.