Pillars of Eternity - Preview @ PC Gamer
PC Gamer has a short preview of Pillars of Eternity.
Obsidian isn’t giving away much about the plot, only that your created character is caught in the middle of an ‘incident’. This causes a series of consequences that build into your story. Vague – but it’s a character arc designed to give the player options. “We want to let the player feel like they have a lot of control over where the story goes, who they help, who they punish, and what the ultimate resolutions of major story points are,” says Sawyer.
Expect plenty of choice in how you deal with individual encounters, too. Sawyer uses the example of guards protecting a sacred dungeon you need to explore. “You can trick them, talk them out of it or intimidate them,” he says. “But the default is to just walk up to them and kill them.” It’s good to have options.
Information aboutPillars of Eternity
Release: In development