Archlord - Review @ Eurogamer
Codemasters' Archlord has been reviewed at Eurogamer, producing one of their typically entertaining dry pieces and a score of 4/10:
Hitting cubes of jelly with a magic stick should be kind of hilarious, but it really isn't. I am not having fun. So far, Archlord is exactly like what people who don't play MMORPGs think MMORPGs are like. The only thing that keeps me going in any way is the knowledge that in five levels' time (which means about 900 cubes of jelly slain), I'll finally be able to get a new weapon. With this, I'll be able to kill cubes of jelly slightly faster, though still primarily by pressing '3' and waiting. If I wanted a bit of a break from killing cubes of jelly, there's someone over there (also killing cubes of jelly) who looks almost exactly the same as me. They'll continue looking the same as me until one of us hits a certain level, at which point we'll be allowed to buy new armour. Of course, everyone else will look exactly the same again once they hit that level, even if their chosen new armour has some minor stat differences. If I so desired, I could go and hit these eerie clones, but I don't really want to. They're surely as unhappy as I am right now, so it'd be really mean to go and kill them.