Bethesda Softworks - Interview @ RPS
Rock, Paper, Shotgun managed to get in contact with Game Director Todd Howard to talk about some of the Fallout 4 rumors. Here are his answers.
“The ARG was very, very well done,” he chuckled. “It’s a testament to our fans. And they’re doing that stuff and making mods. The stuff they do, we often look at and go, ‘Well, why don’t we just do that? That’s really great.’”
But surely an announcement is just around the corner, right? Right? That’s where things get strange. While one might expect Bethesda to be gearing up for a big reveal, Howard sure made it sound like very little is on the horizon for the time being. Things, he seemed to suggest, are still in a rather experimental phase.
“We don’t [have a timeframe for our next game announcement],” he said, “but I think it’s gonna be a while.”
“We’ve gotten fairly used to all the questions and curiosity over the years. Everyone wants information. Right now, we’re just trying to figure out which of our ideas are going to stick and finding an appropriate time to talk about it.”
So then, it’ll be “a while.” But what about all that voice casting stuff? Well, somewhat ironically, that’s where Howard clammed up. There is some good news, though. PC has reclaimed its spot at the forefront of gaming’s charge into the future, and Bethesda has absolutely taken notice.
“PC is resurgent,” enthused Howard. “Skyrim did better than we’ve ever done on PC by a large, large number. And that’s where the mods are. That feeds the game for a long time. And it’s exciting that the new consoles are very PC-like. That opens up avenues for us going forward to do things that we’ve wanted to do in the past. There are kind of random ideas we’re working on right now, and it’s like, ‘Wow, I think there’s potential here to do some really cool stuff.’”