Witcher 3 - Interview @ Analog Addiction
Analog Addiction interviewed CD Projekt RED to talk about The Witcher 3: Wild Hunt. Topics of the interview include the game’s objectives, back-story, and gameplay.
It only took a trailer and a few details to make The Witcher 3: Wild Hunt one of the most anticipated games of 2014; almost every RPG on the horizon is being compared to it. How do you feel about being the standard for RPGs at the moment?
Are we the standard? Thank you for the compliment, it’s really flattering.
Andrzej Sapkowski is the brilliant mind that has created Geralt in the first place. Was he ever involved in creating any of the Witcher games?
Mr. Sapkowski created Geralt and the world that he lives in, but it’s CD Projekt RED who created the games. We treat his books as a reference point, an anchor of sorts. There’s a whole lot of places and concepts that Mr. Sapkowski left untouched or vaguely described and this is where our creativity kicks in.
These days, many RPGs seem to “hand everything on a dish” to the players, telling them what to do, where to go, with exploration and free-play being more of an option. That said, the Witcher games have traditionally been more player-dependent, and much less “hand-holdy.” Can we expect a transition to the more current-style in The Witcher 3, or are you sticking to the original recipe?
I wouldn’t call that “hand-holding” but we have to introduce some sort of a system that helps us push players in the right direction. I know the concept of “the place is called XYZ, go find it” might seem appealing but in such a big world it would cause frustration, rather than enjoyment. Having that said, we’re not planning on showing you a giant neon arrow saying “go here” either. The game will balance out the challenge of exploration and subtle hints in a way that everyone should be OK with.
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