Rampant Games - Roguelikes Vs RPGs
The Rampant Coyote has a new article on his blog where he ponders the difference between Roguelikes & RPGs. Here is a small part of his article.
Lately – probably because they are well within the parameters of indie development and have had some notable success stories – there has been an explosion of roguelikes and roguelike-likes.This makes me happy, mostly. I mean, sure. There are plenty of pretty vanilla roguelikes out there. But there are others that really push the bounds of the genre, or go to great lengths to make the genre more accessible to new players, or strip the gameplay down to its most fundamental roots and really polish that.
Some people have taken issue with the name of the subgenre, and have proposed alternatives. It’s tempting, especially when you start getting into people using the term “roguelike-like.” That’s like “RPG Elements” in other games that really have nothing to do with RPGs. I mean, I am perfectly fine with game genres cross-pollinating. But adding procedural level design to an action game doesn’t make it a roguelike any more than a first-person perspective in Might & Magic X Legacy makes it a first-person shooter (thankfully!). And I kinda dig the term, “Procedural Death Labyrinth,” (PDL) although I think it’s still not very accurate for some of the fascinating directions roguelikes may be going.