The Mandate - Post-Funding Update #34
Perihelion Interactive has posted the next monthly update for their funded kickstarter The Mandate. So if you're interested it's just a general update about the game.
Bunch Of Stuff!
Time for another update. We have been quite busy lately so there is lots of ground to cover. Actually, we have decided to split this update into several parts otherwise we would end up setting some kind of world record in terms of number of pages. Instead of one enormous update, we are going to do more frequent updates for the next month or so.
The upcoming updates will cover (in no particular order):
- Game flow with the main GUI screens
- Boarding combat visuals
- Battle Orchestrator video
- Design tiers & lore
- New team members
- New community site
Moving along, let us talk a bit about mod support & tools. We are pretty confident that we will hit the $800,000 stretch goal for extended mod support via extra funding through PayPal and BackerKit during development. So we are moving ahead with this stretch goal now as this would not be easy to introduce later. First we asked ourselves: What if we wanted to create a total conversion for ? What tools would we need to avoid any programming? So we started to discuss how best to organize our engine and how to separate code and data. Of course we also looked at how other developers have tackled this challenge and some of our developers are modders themselves. In parallel we have started to write the tool designs to allow us to design weapons, ships, missions as well as build the world map. We kill two birds with one stone this way: The Mandate will be more mod friendly and a more intelligent engine architecture benefits us developers since expansions and sequels can be created more efficiently.
SP/MP: Single + MP
Release: In development