Age of Wonders 3 - Preview @ IncGamers
This week Triumph Studios revealed an in-depth look at the tactical combat mechanics in Age of Wonders III. Since I touched lightly upon some sneaky tactics in last week’s preview, I thought I’d now dive into some of the strategies and tactics available with the mechanics and units, and how they compare to the previous games in the series.
The depth of strategy and tactics has been improved. Some tactics remain the same, but others like concealment are more effective. It’s really interesting to see how far Age of Wonders III can provide for players both in terms of balance and the tactics you can employ against one another. In true RPG fashion, when you throw magic into the mix the combinations of tactics you can come up with expands dramatically.
In Age of Wonders II, each unit had movement points which were used for their various actions like attacking, attacks of opportunity, retaliation and shooting, to more special abilities like healing, using an item or casting spells. The amount of times a unit could attack or retaliate was based on their remaining movement for the turn. Attacking a unit expended the defending unit’s movement due to retaliating against those attacks. Once exhausted, the defending unit could no longer retaliate.
In Age of Wonders III this mechanic is made more visible to players through coloured hexes and action points, which have been introduced to separate them a little more from movement points.
Information aboutAge of Wonders 3
SP/MP: Single + MP