Frontiers - Febuary Development Update
Lars Simkins posted a new Development Update for Frontiers.
Final Book Kit
If you pledged for a book kit, keep an eye on your Kickstarter inbox. The final kit will be sent out within 24 hours. It's a major step back in terms of complexity (I axed the standalone program thing and went web-based) but a major step forward for flexibility, formatting and (eventually) translation into different languages.
Get this - that's the very last kit. They're all done! Can you believe it's been five months since the first kit was released? I can't. (Seriously it feels like two months tops. It's freaking me out.)
Plans for the beta are firming up. I'm not going to mention any dates or deadlines - I've learned my lesson there - but I will say that a beta release is officially an active goal, not just 'something we'll eventually get to.' I've spent the last two weeks mass-building main quest assets - structures, characters, books, letters, etc. Meanwhile Given is taking everything we've learned about terrain generation and applying that know-how to the creation of our final endgame landmasses. Once that's all wrapped up I'll be releasing one final alpha to stress-test distribution, followed immediately by the long-awaited beta. That's right, you'll get a main quest right out the gate!
Taverns & Shops & Inns & Recipes & Plants...
There's one thing I DO know you'll want to hear about - your in-game assets! Along with the main quest assets, I've also started building everyone's custom content in earnest. Your shops, taverns, inns, engineer structures and so on have been bumped up the priority queue and they're looking fantastic, if I do say so myself. Once again I'd like to thank everyone for taking your submissions seriously and giving them appropriate (and inventive) names & descriptions. I haven't had to ask for a single name or concept to be modified.
I'm also continually reviewing everyone's recipes and plants, and I'm finding those equally fun. I can't promise there won't be revisions there because I haven't processed them all yet, but I'm loving everything I've seen so far.
I was warned repeatedly that giving backers direct input like this was dangerous and potentially a major time sink but so far you've proven the naysayers completely wrong. (They know who they are. Neener neener, told you so! Hehe :D)
Release: In development