Original Sin - Post-Funding Update # 56
Larian Studios has posted the next post-funding update for Divinity: Original Sin. The update talks about the game delay. and a new Alpha update.
Spring is coming, but an alpha update is here.
In nature, the coming of spring is marked by longer days, warmer afternoons, and sightings of the first tender sprouts of nature's bounty.
At Larian Studios, the coming of spring is marked by impatient emails, a QA department inching rapidly toward the dark side of the Smeagol-Gollum continuum, and a wild Swen who's managed to replace most of his bodily fluids with caffeinated beverages.
Nevertheless, we're very happy to bring a new alpha/ Early Access update implementing lots of community feedback and revealing a variety of new features, improvements, and system enhancements.
Furthermore, we're excited to share two "spoiler" videos from the press discussing the game at length and showcasing several never-before-seen regions.
And stay tuned! This will be the last update before we make a new region of Cyseal, featuring new characters, combat, and (main) questing available for the alpha.
They also posted a new update video with some information on the the changes.
- Enemies now enjoy smarter target selection, meaning you'll no longer reap the benefits of what you thought was simple orcish idiocy.
- Combat now offers decreased experience points. You'll have to flex your muscles a bit more to get that next level-up! In addition, fewer ability points may mean an existential crisis (and a push to explore, fight, and quest even more) for the wizard who dreamed of being a charming, telekinetic, body-building powerhouse.
- You'll be able to plan fireball launches, winter blasts, and earthquakes with more precision now that skill previews have been implemented, meaning you'll see exactly how and where your spell will launch before you commit to it.
New (unfinished, but still very cool) music added
The hills are alive with the sound of Kirill! Our composer has leant some new music tracks for this update. Expect further improvements before launch, but these should add some new flavour to the areas you'll be exploring.
Statuses! Statuses everywhere!
Stoic heroes be damned! Now you can enjoy (or not) the thrill of being Chilled, Warm, Burning, Wet, Bleeding, Crippled, Blind, Cursed, Weak, Invisible, Slowed, Hasted, Raged, Lucky, Diseased, Infectious Disease, Fortified, Petrified, Blessed or Drunk.
Be careful! Each of these statuses will affect game play in some way. It may be fun stumbling around Cyseal as a drunken Source Hunter with increased luck, but be wary of your decreased initiative and intelligence. (Also, that buff to charm is only in your mind. Trust us on this one.)
Improvements to generic behaviours
Our in-house puppet masters have been hard at work regulating and improving the way NPCs react to you. Acts like theft, vandalism, murder, and breaking out of jail will now have more consistent consequences.
Information aboutOriginal Sin
SP/MP: Single + MP