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Witcher 3 - Interview @ TechRaptor

by Couchpotato, 2014-03-13 05:20:26

Michał Krzemiński the Senior Art Producer of Witcher 3 was interviewed on TechRaptor. As usual here is small part of what the site calls unique, and exclusive questions.

The Witcher 3 will revolutionize the action RPG-what was the hardest part of creating such a vast world?

There’s no single thing I could point at and say, yes, this was the hardest. Making games as big as The Witcher is a bit like designing a spaceship, there’s a gazillion things to do and they can all be the “hardest parts” in their respective fields. Remember, CD Projekt RED consists of over 230 professionals and they all play a role in delivering the final game. Come to think of it, from a bird’s-eye view, maintaining coherency and creative direction, putting all this together, that’s difficult. But is it the hardest part? I don’t know.

The voice of Geralt- can we know a little about him?

In the English version of the game, Geralt is played by Doug Cockle, a fantastic actor, who’s been with us since The Witcher 1. Doug has managed to infuse Geralt with a lot of personality and continues to do so in The Witcher 3: Wild Hunt.

If anything what do you want the players of the Wild Hunt to appreciate the most about this amazing game?

I think the really revolutionary thing is how the game makes fantasy grow up, how it enters the realm of the mature. Our game reflects problems that are not detached from our everyday lives, it tackles issues such as terrorism, ethnical diversity and political struggles, and puts them in a context that allows us to look at them from a greater perspective. The game is not mature because it features blood and sexual intercourse; it’s mature because of how it portrays them and how it treats the gamer. For me, this is the most important aspect. Others may see a plethora of different stuff, from tactical combat to exploring the unknown; it’s all here.

Information about

Witcher 3

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development


Details