The Meridian Shard - Progress Update
Ultimate Fantasy Studio has posted a new progress update for their successfully funded RPG The Meridian Shard. The game received $7,597 of its $6,500 goal.
I have been hard at work on The Meridian Shard and keeping a schedule to stay on track. It does take a lot out of you to stare at a computer screen for 10 - 16 hrs a day, but with a good rest each night and plenty of fruits and veggies, the mind can function well enough as needed. I am focusing solely on the actual game world geography and levels for the next few months, and then I'll move on to sprites, icons, items, character models etc. After that, the focus will shift to the voice-acting, soundfx and music portions of the game. Don't get me wrong here, I firmly believe that the music and sound in any project is an integral part of the grand scheme, but without completed levels to apply them to, you can end up re-doing, or repeating steps that cost time unnecessarily.
In the early promo video that you all watched for kickstarter, you can see that the dungeon area in the intro, where Harry flips a switch and the magic gate with the spirit residing inside of it lights up to show that he can open it and pass through it, is mostly made up of 2D tiles and brick textures. This is fine and all well and good, but since the outdoor areas of the game are made up of more isometric and pseudo-3D terrains, I wanted to create a better cohesive look across the game itself. So, what I've been doing lately is literally sculpting out each and every room and corridor using a 3D block so that the walls and passageways will appear with a little more depth than the flat tiles I was using originally.
Information aboutMeridian Shard
Release: In development