Witcher 3 - Interview @ Otaku Dome
Otaku Dome had the chance to interview CDProjekt RED about The Witcher 3, and talked about Geralt’s story, the REDEngine, and the upcoming graphic novels.
With the story of Geralt coming to a close, were you surprised at how successful the series got over the years?
We put a lot of hard work into making The Witcher a truly global and acclaimed series. Were we surprised? At the beginning, definitely. But it was hard work and listening to gamers right from the beginning that brought us where we are today.
What has been your favorite moment while developing The Witcher trilogy?
The moment we release the game and can take a breather *laughs*. Seriously though, everyone in the studio loves to see how gamers react to what we’ve been working on for the past years. It’s the most rewarding moment of the whole development process.
Do you have any regrets or wish you had done something differently with the trilogy?
There’s always something that you might have done differently, but, in the grand scheme of things, no, we don’t regret anything.
What gave you the idea to opt for an open-world for The Witcher 3?
We always wanted an open world in our games but you have to have the resources and the experience to do it and uphold the quality you came to expect of RED. Now we have both and we’re going for it!
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