Fractured Reality - Interview @ True PC Gaming
Ross Tunney of New Reality Games was interviewed on True PC Gaming to talk about his studio, and his next kickstarter RPG Fractured Reality.
Please tell us a little bit about yourself and your role with the development of Fractured Reality.
My name is Ross Tunney, and I’m the head developer of New Reality Games. I handle the vast majority of the development of our games, along with all of the marketing and PR. Technically, I’m the only member of NRG, at present, though I work very closely with certain freelancers over the course of several projects. For example, all of our soundtracks have been composed by Elezeid Audio Studio, and all of the concept and character art is handled by our ‘resident’ artist Dayna Gibb.
How did you get started in developing PC games?
I was always a keen writer of fantasy and sci-fi, but I found that adding a level of aesthetic value to those tales allowed them to transcend into something… coherent and special! Video games are such a wonderful form of expression and storytelling- they bring together so many different art forms and can often bind them into something amazing. I started out making commercial 2D RPGs with RPG Maker, basically to start building some foundations, and we’re now moving into Unity3D.
Where did the idea for Fractured Reality come from?
This is a question that I get asked a lot, and there isn’t really a straight-up answer for it. Fractured Reality is the consequence of a series of very specific events that happened both in our previous 2D titles, and events prior to that. The idea of exploring parallel worlds has always held a fascination for me, and Fractured Reality allows us to do just that!
Information aboutFractured Reality