StarCrawlers - Post-Funding Update #22
Juggernaut Games talks about being at GDC 2014, and goes into detail on the games stretch goals in the next post-funding update for StarCrawlers.
GDC, The Mix & Stretch goals
Hi Everyone! We’re back from GDC - refreshed and ready to start getting back to the business of making StarCrawlers. It was an exhausting whirlwind of a trip - we met a ton of people, had a lot of fun, and hopefully impressed some media with the early build of StarCrawlers. At the very least we now have a few media contacts that we’ve met in person and can keep updated with what's going on with the game - making it that much easier to get more press for StarCrawlers moving forward.
We want to keep working towards unlocking additional stretch goals until the pre-alpha build comes out and that means we have another month or so to get some more features locked in for StarCrawlers. So it’s not too late to share the game with friends, coworkers, etc, if you haven’t already. On our end, we’ll try to drum up some additional press coverage and generally do anything we can to get people excited for the game.
The StarCrawlers forums are going strong so if you haven’t stopped by please do! Now that we’re back from GDC, we’ll be keeping up a regular presence there and we’ll try to read every suggestion and question and answer everything as best we can. Keep in mind that we don’t have a full time community manager and the team will be handling the forums in addition to tending to their regular work responsibilities, so be patient with us :)
We had a little trouble with spam-bots the first few days, but it seems we’ve bested them for now. Any suspicious/inappropriate activity should be reported in a DM to Aelyria to ensure that it can be taken care of right away. Forum guidelines will be posted shortly which may help keep the riff raff under control to some extent.
Release: In development