Runemaster - Development Diary #8
Paradox released the next weekly Development Diary update for Runemaster on their forums. This time we get informaion about the basic mechanics of quests.
Developer diary 8 - Quests: Basic Mechanics
Welcome to developer diary 8 for our upcoming role playing-game Runemaster, where we will talk about Quests and Basic Mechanics! With Runemaster, we really want every single playthrough to be a unique saga, but how are we working to make that happen?
We have previously told you that we are building the RPG on the attributes of emergent storytelling, so that the game’s procedural quest system will take note of your deeds and challenge you accordingly. Every quest counts toward the goal at the end and the game mechanics will make sure that no quest is made in vain. But how will these quests work? With triggers, configurators, stages and dialogue - among other things. Welcome behind the scene for a sneak peak.
SP/MP: Single + MP