Celestian Tales - Interview @ BitPulse
Producer Cipto Adiguno of Ekuator Game was interviewed on BitPulse to talk about their funded kickstarter Celestian Tales: Old North, and how the game was created.
BitPulse: Congratulations on exceeding your Kickstarter goal! Did you and the team celebrate? If so, how, if you don’t mind me asking?
Adiguno: We celebrated by buying three whole fried chicken buckets and 8 liters of Coca Cola for everyone to share. We ate until we were drunk with chicken. The celebration party costs just around $15 in total.
Did you end up receiving enough money to fund all three parts of the game?
Yes, the amount should be enough for all three parts of the game. However, since we’ve planned the game to be made in three parts (and told everyone that it’s the format), we will still stick to that plan.
You hit all five of your stretch goals, including the two that include new playable characters and campaigns, can you explain to me how the two work into the release of the game? Are they both included in part one?
The additional story arcs work like stand-alone side stories. You will play as a character that’s only available in the main story as an NPC, and experience the world through him/her. These stories should be played as you switch to the next part to give you a glimpse about events that happen (or have happened) which affected the main arc.
Will the game be released on Steam Early Access in beta form or are you skipping that for a final release?
We will have the game on Steam Early Access. We need that format as reward fulfillment for backers who wanted beta access.
Why did you choose to use Kickstarter? Did you pitch the game to any publishers?
The market for games of this scale in our area is almost non-existent. We knew we had to reach the world, and Kickstarter gives us that reach. We didn’t pitch the game to any publishers for this reason. However, some publishers did come to us after seeing our success in Kickstarter and Greenlight.
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