Fallout 4 - What the Press Wants
No Mutants Allowed collected several articles on what game journalists would like to see in Fallout 4.
It's been quite a while since we last did a proper tidbits round-up, but we're making up for it with a meatier one than usual, starting with a couple of interesting editorials outlining expectations for the inevitable Fallout 4. First, GameSpot's Kevin Van Ord asks Bethesda to develop a stronger identity for their take on the series, to further separate it from their Elder Scrolls titles:And thus what I want most of all is for Fallout 4 to be its own unique entity, with vague ties, if any, to Elder Scrolls mechanics and structure. The nostalgic Fallout fan in me longs for isometric exploration and turn-based strategic combat, but I believe that the console-driven world in which we live precludes the possibility. Therefore, Bethesda needs to do all it can to make Fallout look and feel different from its other famous series. A good place to start is with combat: Fallout 3 and New Vegas allowed for real-time shooting, but no one could accuse those games of feeling like actual shooters. There are two possibilities here, presuming Fallout 4 doesn't just copy its predecessors' combat. The first is to go full-on shooter and make gunplay (and swordplay) fluid and fun. To do so would either require the Vault-Tec Assisted Targeting System to be overhauled so that players couldn't just shoot their way through every encounter in real time (does anyone want Fallout to become Rage?), or require V.A.T.S. to be scrapped altogether, a prospect I don't relish. The second possibility is to remove real-time shooting and make Fallout 4's combat fully tactical