Always Sometimes Monsters - Preview @ Gaming Nexus
Gaming Nexus has a new positive preview of Always Sometimes Monsters.
Always Sometimes Monsters does a really good job of using small details to express big ideas, and even though the rough aesthetics can be off-putting, once you acclimate yourself to them, it feels like it couldn't be any other way. It's a stripped-down game that wants to show that you don't need to put Willem Defoe in a mo-cap suit to tell a good story. If Always Sometimes Monsters came out back when it was all the rage to argue over whether video games qualify as art, it would have caused some waves for the way it focuses on getting the player to participate in a story instead of throwing them through gauntlets of mowing down aliens and leaping over caverns.
There aren't any random encounters or boss fights, and the action sequences are few and far between. Most of the action happens through dialogue, and it's got a compelling, often gut-wrenching story to tell. And to be honest, as much as I love Telltale, Double Fine and the trend indie games have been taking to focus more on narrative—I'm glad that Always Sometimes Monsters has come along to show that a game doesn't have to be an episodic point-and-click adventure to have a compelling story.
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