Frontiers - Game Release Update
Lars Simkin has poosted a development update on the Frontiers forums about the games release date. He mentions it may release at the end of Q2 2014, but he is not sure.
Will the game be delivered end of Q2 2014?
Maybe. I have no idea. Here's why:
Back up a year or so. After Kickstarter I thought I was going to be a badass when it came to project deadlines. You'll find I don't brag often, but I'll brag my mismatched socks off when it comes to work ethic and self discipline. My level of devotion to a project is unusual even among fellow workaholics. I simply do not stop. I've never missed a deadline professionally, not even on the really crazy jobs.
So with all that under my belt I figured I'd waltz onto the indie scene and show folks how it was done. Okay maybe not quite that dramatic, but I was pretty sure I'd beat par. Lots of people (especially other devs) warned me that deadlines would slip, and that it might be wise to avoid announcements, but whatever - there's always someone saying I can't do such-and-such and they're usually wrong. So I ignored advice on this particular point.
Well, they were right. Don't ask me how because I still don't know - it could just be lack of experience in this industry, or maybe it's something intrinsic to the industry itself, or maybe it's just karma for murdering all those poor innocent deadlines in the past - but I haven't made a single major development deadline on this project since the Kickstarter ended. Doesn't matter whether it was internal or publicly announced. Sometimes I've been a week late, other times several months. Anything farther out than a day and I might as well be using a magic 8 ball. You can imagine how much this gets under my skin. Then again, maybe you can't.
So the only true answer to the Q2 2014 question is: No idea. It doesn't seem impossible, and I'm going to be as pragmatic and disciplined and brutally realistic as always, but if it happens it'll be less well-planned inevitability than glorious surprise. I've (sort of) come to terms with the fact I'm not directly in control of when this game will be finished. It's a little like white water rafting. There's no question that I'll reach the end, but when that happens is up to the river - my level of control is limited to avoiding rocks and not tipping over.
Release: In development