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Torment - Interview @ RPG Codex

by Couchpotato, 2014-05-23 06:06:18

The RPG Codex conducted another good interview on their site this time with a few developers from InXile Entertainment to talk about Torment: Tides of Numenera.

Welcome, denizens of RPG Codex and the rest of the internet, to our interview with the designers of Torment: Tides of Numenera. For this interview, we turned our inquisitive mind-cannons towards inXile Entertainment, and with our magical questions, managed to hit:

Kevin Saunders, Project Lead.
Colin McComb, Creative Lead.
Adam Heine, Design Lead.
George Ziets, Lead Area Designer.
Jeremy Kopman, Crisis Designe
r.​

Wow!

The first part of this interview is all about catching up with George Ziets (currently Lead Area Designer on Torment: Tides of Numenera), with whom I conducted a more "generalist" kind of interview about a year ago. George Ziets is best known for his work as Creative Lead on Neverwinter Nights 2: Mask of the Betrayer, and has since enjoyed the reputation of combining great creative writing with deep lore.

Information about

Torment: Tides of Numenera

SP/MP: Single-player
Setting: Fantasy
Genre: RPG
Platform: PC
Release: In development


Details