Rampant Games - Wallflowers of the Steam Age
The Rampant Coyote has posted two new artivles on his website where he talks about computer role-playing games in the Steam Age. Here are the links.
Flash forward to today. Between Steam, Desura, GOG, direct-purchases, and a handful from Gamer’s Gate and Gamestop, I don’t want to think about how many games I have in my “backlog.” That’s becoming true for a lot of PC gamers – we’re deluged with cheap less-recent and indie titles, constant sales and bundle deals. It’s even worse (in some ways) for the less mature but even more saturated mobile market.
In light of Computer RPGS: The Wallflowers of the Steam Age Part 1, are computer role-playing games worse off in the age of cheap, plentiful games than other genres, and if so, why? What inhibits people from starting them, and once they start, what makes them give up long before the game is complete?
From the responses I’ve seen, the seriousness of the problems with RPGs is more acute than other genres for some gamers, but not others. While the responses were largely from RPG fans, and not from the gaming audience in general (many of whom may very well hate the very notion of the role-playing game), my feeling is that there’s nothing truly unique / specific to RPGs that might make players reluctant to start or complete the games.