Dragon Age: Inquisition - News Roundup
I managed to roundup a few more articles for Dragon Age: Inquisition today, and seems more will follow this week. The first article is a new impression from the Examiner.
Recently, we had the opportunity to get a sneak peek at what BioWare has been doing with Dragon Age: Inquisition. What we had the opportunity to see gameplay that lasted a little over 20 minutes or so, and we are pleased to say that we were not disappointed at all, in fact, we were hooked by what we saw.
Next IGN talks about how crafting will work in the game.
At a hands-on demo last week, I got the chance to ask what kind of customization options were available. As it turns out,is Bioware's most customizable game to date, with over 200 abilities, spells and upgrades to choose from in order to shape each individual member of the Inquisition as you see fit.
Then we have two more previews among the many others this year.
At E3 2014, I attended the same Dragon Age: Inquisition that forged the preview from our fellow writer Jessica Vazquez, and as we watched the female Qunari mage on screen fire magical blasts at swooping dragons (swooping is still bad), we both had the same thought: Why isn't this hands-on? All the 30-minute presentation accomplished was whetting our collective appetite for cleansing the continent of Thedas of overzealous templars and sacrilegious blood mages. Luckily, I wouldn't have to wait too long, as BioWare graciously allowed for a hands-on opportunity of the exact E3 demo behind closed doors.
Inquisition may finally help unite Dragon Age’s tactical and visceral fighters. Nothing separates the removed, strategic combat style from the up-close, tunnel-vision style, and combat overall is better for it. The player can now maximize both approaches on a whim with full control over the camera and a clean display. BioWare isn’t just giving gamers the best of both styles but also the capability to fuse them into one.
SP/MP: Single + MP