Sui Generis - Post-Funding Update #29
This update for Sui Generis is about the release of the combat demo with details on the mechanics, which is available to backers.
Before we move on to the purpose of this update we'd like to clear up some misunderstandings that seem to have resulted from our last update. Some people seem to have understood that we were abandoning our physics intensive combat in favour of something more conventional and even that the combat isn't much fun. Nothing could be further from the truth!
The physics based nature of the game has not changed, only improved. We'd become very used to the combat in its previous state but with the feedback we received from the alpha we started to think about things from a new perspective and this led to some big improvements. Nothing was sacrificed.
We received an overwhelmingly positive response from the combat alpha. Almost everyone is really enthusiastic about the combat and many have spent countless hours enjoying it even though it's just a series of one on one fights. This is something not many combat systems can provide. It is however hugely skill based, tactical and difficult, don't expect to be an instant hero who easily dispatches their opponents! Many people were initially frustrated but then came to love it once they understood its subtleties. It requires a little patience and practice, this is not a game where spamming keys leads to victory, every mistake you make will be brutally punished. The AI is clever and will use every tool at their disposal to beat you, you need to be clever too!
Information aboutSui Generis
Release: In development