Lords of the Fallen - Preview @ Mercury News
Mercury News has posted a new preview for Lords of the Fallen, ansd writes the game may satisfy your Dark Souls appetite. Read on to find out why.
Getting into the nitty gritty of things, the combat itself does seem to have a different feel from From Software’s most recent title. Lords of the Fallen battle system plays looser than Dark Souls version. Circling doesn’t feel as tight especially when you’re trying to bait out an adversaries attack.
When it comes to Harkyn, the protagonist has the ability to switch classes based on the gear he dons. Players can switch out through the menu or use a D-pad to switch weapons. He can pull out a staff to toss out magic. He can pull out daggers for quick rogue attacks. Despite the range of abilities, the combat still maintains the intensity where every encounter matters and players who aren’t careful can die easily.
One of the unusual parts about Harkyn’s classes is that the rogue, warrior and cleric each have a certain spell tied to each gear. In the warrior’s case, its spells are very powerful mitigates and can wipe out strong enemies, but Lords of the Fallen balances this out by making the use of such spells spare. It takes a long time to build Harkyn’s mana back up, so players can’t constantly pull off that type of magic like a “Get Out of Jail Free” card. The rogue class has its own magic that’s weaker. The same goes for the cleric. But what’s great is that Lords of the Fallen gives players the opportunity to experiment and try it out.
Information aboutLords of the Fallen
SP/MP: Single + MP
Release: In development