Wasteland 2 - Interview @ Digital Spy
The Digital Spy has another interview with Brian Fargo to talk about Wasteland 2.
"We're really revisiting what it means for a game to end," Fargo explained. "A lot of games say they have multiple endings, but they all happen at the end. You've done one of those - A, B or C - and that's it.
"Life doesn't work that way. If I go out and commit a crime right now, my ending and my life is probably going to prison right now. 80 years old is not going to happen, it's going to happen on this spot.
"We have endings for this game, we have one at five hours, we have one at ten hours, we have one at 20 hours, we have one at 60 hours, and we have derivatives along the way.
"We think that makes more sense than having an ending that happens at the very end, and that's something I haven't seen before. It's pretty innovative."
With the wide range of branching and large team working on the game, even Fargo doesn't know of every possibility Wasteland 2 offers.
"All these games become far bigger than one person," he said. "I'll never know everything that's in this game – even me, the creator behind it. What I do is set up the sensibilities and the teams.
"We want quests, we want events, this is how many, this is how we want them to roll, this is the morality stuff.
"Then the team, they start to hit their stride, and then it takes off, and it becomes so big. Even us playing our own game, we constantly see things that crack ourselves up that we hadn't seen before."
He added: "The possibilities of two people having the same experience playing this game is almost statistically impossible."
Information aboutWasteland 2