Pillars of Eternity - New Interview & Previews
PCGamesN has a new interview with Obsidian about how they hope sales for Pillars of Eternity will help fund the sequel without using Kickstarter again.
Kickstarter funded Wasteland 2 and Torment: Tides of Numenera from InXile, and Pillars of Eternity and its expansion pack from Obsidian - essentially plotting out the second Infinity Engine Age in advance.
For Obsidian, the hope is that initial kick will be enough to see them through Eternity’s sequel, too.
“That’s the dream of any independent developer,” said project director Josh Sawyer. “That they get the cash reserves that they don't need to ask anybody for money.”
“What I would like, and this is true of any independent developer, is for this title and the expansion to be successful enough that we don't have to go back to Kickstarter to make the sequel,” Sawyer told PCGamesN.
Project Eternity’s campaign in October, 2012 raised $3,986,929 in a month - more than tripling the developers’ initial goal.
“That was rapido,” recalled Sawyer. “The rate that the campaign took off, we did not expect it. At all. We had to come up with where we wanted to take it very, very quickly.
“We had two or three stretch goals planned. We launched it on a Friday and we had to come in on the Saturday and discuss how we were going to approach it.”
While “very rewarding”, Sawyer said it was “hard to describe” just how gruelling the Kickstarter process is.
“It’s 30 straight days of campaigning,” he explained. “It's rough. You’re constantly talking to the fans, you're constantly thinking of new stretch goals, you’re constantly generating new content.
“That process is something I could never look forward to but the overall result of it can be very effective. I wouldn't shy away from using it in the future if I thought here's an idea for a game that a publisher's not going to touch.”
I also found two more previews this week.
If it seems like Obsidian is taking extra care with Pillars of Eternity, it's probably because they have big plans for the series going forward. Should it prove to be a hit, they will move forward with a sequel, and possibly other games like it. Sawyer isn't willing to say that Obsidian will only focus on isometric RPGs from now on, but it's apparent that they've found a business model they like.
Even now Pillars of Eternity looks like the real deal, though Sawyer assures me that there's still work to be done getting it ready for a planned launch sometime late this year. Still, what I saw was enough to leave me with a big smile on my face. Obsidian don't want a simple retread of past glories, instead they're taking a beloved genre and looking closely at what it did well and what its weaknesses were.
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