Dragon Age: Inquisition - Interview @ GamesTM
GamesTM has a new interview with Producer Cameron Lee to talk about how Bioware is learning from past mistakes for Dragon Age: Inquisition.
Dragon Age 2 was a very different beast to Origins, and Inquisition looks closer to the original, but what key things have been brought from both games?
We started out by looking at how players used and what they liked about Dragon Age: Origins and Dragon Age 2. We also look at what the market’s doing too because it’s been so long since those games; when you’re planning a game that takes three or four years to make you have to look ahead and try to predict what might happen.
We did look long and hard at everything, not just at what the core fans want but also what other fans who don’t necessarily talk to us on the forums or on Twitter and we can gauge a lot of their reactions through the telemetry data that we get.
Releasing in November, there is a small alarm bell ringing that it hasn’t been widely available to play. Even at E3, so close to launch, it was a presentation only. To allay the doubts and concerns of DA fans out there, what’s the thinking behind that decision?
It’s a really simple answer, it’s really hard to convey the context of the RPG, characters, story and concepts if people just get their hands on it and play it for five minutes. They’re missing the context, so that’s why we did it this way.
What we’ll probably do next year is an open theatre style booth – or the next time we do a Dragon Age game – so that people can see it in action but that’s really all it is. We have been doing behind-closed-doors for people to get a feel for it, but that’s a more intimate one-to-one experience with someone talking you through it.
SP/MP: Single + MP