Baldur's Gate - Retrospective @ PC Gamer
Andy Kelly has a new article on PC Gamer that revisits BioWare's legendary RPG.
Baldur’s Gate was one of my formative PC gaming experiences. I have vivid memories of sitting in the glow of my old CRT monitor on a Friday evening after school, dungeon crawling until the sun rose. I’ve never been one for misty-eyed nostalgia, but last week I felt compelled to reinstall it. It was almost midnight, and I had work the next day, but I didn’t think I’d be playing for long. Just enough to sate my nostalgia. Three hours later and I was still up. Its claws are in me again—almost 16 years after I first installed it on my old beige Pentium II—and, surprisingly, it still holds up.
Developed by BioWare in 1998, it’s a vast fantasy RPG set in the Forgotten Realms, one of the most popular and long-running Dungeons & Dragons campaign settings. You create your own protagonist using a deep character editor, then embark on an adventure along the Sword Coast, a stretch of rocky coastlines, deep forests, ancient ruins, bustling cities, and labyrinthine dungeons. There’s a story to follow, but you can pursue it at your leisure. The world map is heaving with fun quests and memorable characters, and you get to decide whether you’ll be a hero, a villain, or neither.
One of the most striking things about the game is how much personality it has. A lot of fantasy, especially in the D&D mould, suffers from being overly earnest and po-faced, but Baldur’s Gate fizzes with character, and is often genuinely hilarious. Even a random commoner on the street might have something amusing to say, and I think almost half of the 15 or so hours I’ve sunk into this replay have been spent talking to the many thousands of NPCs who litter the Sword Coast.
Information aboutBaldur's Gate
SP/MP: Single + MP