Pillars of Eternity - Hands-On @ RPS
Rock, Paper, Shotgun posted an new hands-on preview of Pillars of Eternity. I expect more previews will follow in the coming weeks so be ready everyone.
Nostalgia may be the initial draw, for some of the audience at least, but Pillars doesn’t map directly onto any of the Infinity engine games. The layers of interaction and intricacy of class roles are evidence of a developer comfortable with the familiar, and able and willing to flex the creative muscles where appropriate. It may be partly an exercise in nostalgia and looking backwards but, along with Original Sin and a few other potential bright spots, Pillars is making me super excited about the future of CRPGs for the first time in years
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