Mass Effect - Interview @ ActionTrip
ActionTrip dropped us a line to point out their interview with BioWare's Casey Hudson on Mass Effect:
ActionTrip: The dialogue system we've seen in Knights of the Old Republic creates a unique atmosphere and adds a more personal feel to the whole experience. Has the development team altered this particular pattern, in terms of storytelling, changing the character's alignment via talking with NPCs, etc?
Casey Hudson: It's an evolution of that experience into something that keeps it more interactive. It really does add a personal aspect to the story when you experience it through the perspective of the characters around you. But we've made those conversations happen more ambiently, so that you're not pulled into a conversation when you don't want to be. And if one of your squad members tells you about something you're interested in, you'll be able to interact with them through an interface that's a lot more fun and interactive than ever before. Conversations are no longer about dealing with piles of text that you have to read - in each conversation in Mass Effect you can react so instinctively that you become immersed in how you feel about what's going on around you.
Information aboutMass Effect
SP/MP: Single + MP
Platform: Xbox 360