Obsidian Entertainment - Interview @ Clan Dlan
Spanish site Clan Dlan has interviewed Obsidian staffers including CEO Feargus Urquhart about the formation of the company, NWN2 and other projects:
P and I - Obsidian has so far developed two games, both made with BioWare engines or modifications to the engines. Also, the two games you made are sequels to BioWare games. Why did you decide to go for sequels to this games instead of creating "your very own"?
Feargus - Doing sequels is a great way to start a company since the question of what the game is going to be has already been answered. That makes sequels less risky and means that publishers are less worried about working with a new studio. However, given the option of make something entirely new or getting to make a game like Neverwinter Nights 2, I would still have a hard time choosing between the two. I suppose that I just don't think that sequels are necessarily less creative than creating something entirely new. In the end, whether the game is a sequel or not, a game ends up being good solely based upon how you make it and what you put in it.