Ashes: Two Worlds Collide - Interview @ StrefaRPG
The team behind the indie project Ashes: Two Worlds Collide has been interviewed at a site called StrefaRPG. Here's a snip:
It is very popular to create two endings in games nowadays; one for good characters and the second for evil ones. Have you considered this for Ashes?
Andrea: We’ve considered this: my point is to have various “false endings” and only one true ending in case you manage to accomplish “100%” of the game. To elaborate on that, a "false ending" is a point of the game where you think you've done it, you've solved the main quest or defeated the head foe. But maybe he isn't really dead and if you keep playing a bit, maybe to solve some unifinished side quests or so, you will be introduced to a new chapter of the main plot. Something like that: for example, think of Demon's Winter. For half of the game you think you have to defeat this demon named Xeres. When you finally find and kill him - and it's a long way to do so - the game let you think you've saved the world but at the same time *hints* there may be more.. and infact, Xeres - in the end - was only a puppet of higher evil forces.
A bunch of new screens accompany the article or can be found here at the official site.
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