The Broken Hourglass - Inside the Engine - Dialogue
This week's Planewalker's The Broken Hourglass feature returns to the engine to look at using dialogue:
On the fourth Monday of the month, we discuss content development and modding topics in The Broken Hourglass. This month we build on our previous example and explore basic dialogue and store interaction.
Last month, we introduced Harika the shopkeeper as a CREATURE--she has basic stats, a sprite, some equipment, and an assigned area and X/Y position in the game. We also assigned her a dialogue and store resource, but we did not actually create those resources. We will do that now.
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