PotBS - Interview @ FilePlanet
FilePlanet's Fargo talks with John Tynes, Producer of Pirates of the Burning Sea.
Fargo: How do you compel people to pick up and try a massively multiplayer game? What do you think it's got to have to spark that initial interest?
Tynes: You either need a brand/IP that players respond to or you need a concept that is attractive. WoW is an example of the former and City of Heroes, the latter. Both are great games and have succeeded on their respective terms.
One great thing WoW has done for the field is really promoting the idea that paying $15/month for an online multiplayer game is a reasonable idea. It's no longer a strange obsession of a small subculture -- it's the biggest game in the country. So we don't have to cross that hurdle anymore, which wasn't true four years ago when we started working on Pirates of the Burning Sea. In our case, our concept is clearly something different and we really believe it will get people to take a look.
But I'd hate to be launching a fantasy MMO this year.