NC Soft - Richard Garriott Interview @ Hollywood Reporter
Titled Dialogue, The Hollywood Reporter has an interview with Richard Garriott on Tabula Rasa and the market:
The Hollywood Reporter:It's ironic that most of the Ultima games you created were for Electronic Arts (EA), but then you left when they seemed to you to be less-than-enthusiastic about the MMOG sector. EA still publishes your "Ultima Online" (UO) and recently bought the MMOG developer Mythic Entertainment to expand its MMOG offerings. What made you leave EA and what did you learn from the experience?
Richard Garriott: The short explanation was, as they say, fundamental creative differences. If you've seen any of the Ultimas, you know they contain very large virtual worlds, deep story lines and they took me each years to develop. But EA's core business is making sports games, and they've got a machine and a process that does that very, very successfully. Frankly, EA wasn't convinced that the MMOG business model was the way of the future and so that ultimately led to my retirement from EA. In fact, when I left in 2000, I fully anticipated that if EA wasn't interested in MMOGs, that Microsoft or some other big company would dive into this bold new world that we'd opened up and then dominate the market segment. After a year of retirement -- and with no one approaching us -- my brother Robert and I decided to put together a company to create MMOGs that we briefly called Destination Games.