Sacred 2 - Interview @ ActionTrip
Ascaron Creative Director Hans-Arno Wegner has been interviewed at ActionTrip about Sacred 2. They also have the only screens I am aware of that show a different class to the oft-previewed Seraphim - head over for a short look at the Shadow Warrior:
ActionTrip: The original Sacred allowed gamers to move freely about the surrounding areas. Are you planning to include this feature in Sacred 2?
Hans-Arno Wegner: Of course. The huge, seamless and freely explorable world was one of the key features in the original Sacred and our fans loved it. Sacred 2: Fallen Angel will also offer a massive game world, where you can spend hours exploring it, appreciating the details and getting immersed in the atmosphere.
The huge seamless world in Sacred 2 was one of the main reasons why we wrote our own engine.
Information aboutSacred 2
SP/MP: Single + MP