Gods & Heroes - GDC Report Part 2 @ The Brasse.com
Yesterday, I wrote about Gods and Heroes: Rome Rising, or at least a brief overview of the graphics, gods and gameplay. Just enough to establish that this is indeed a contender in the competitive MMO market.
Yet what really makes the game, more than the laudable attention to historical and mythological detail, is the Minion system. There have been comparisons drawn with the City of Heroes/Villians mastermind class, where you command one or more thugs, ninjas etc., and that was an archetype that I really enjoyed playing.
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