Avernum 5 - Update
Jeff Vogel has provided a March update on Avernum 5 on the Spiderweb forums:
I've put in some hours on Avernum 5. Some more news.
i. Elevations are completely in the game. They look nice.
ii. There is now a system of battle disciplines. People with high combat skills will be able to use special abilities. Some of them are cool enough that some mages will be tempted to train in pole weapons.
iii. I have vastly expanded the keyboard shortcuts. You will now be able to target attacks and spells using only the keyboard. (This includes fireballs.)
iv. The plot is very elaborate and cool. I tried for a similar level of intricacy as Geneforge 4: Rebellion.
v. I have also borrowed the much less annoying action point system from Geneforge 4. And a ton of the nice graphical effects too.
vi. The most irritating thing left to be done engine-wise is boats. There will be a lot of water travel.
vii. The Anama are back. Solberg has a decently sized role. Rentar-Ihrno is still dead.
Source: RPG Codex
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