Darkfall Online - Dev Journal @ WarCry
Tasos Flambouras, the Associate Producer of Darkfall, has posted another developer journal at WarCry.
The players seem to want it all: graphics, gameplay, a high level of interaction, freedom to shape the world, player created content, as well as some off-the-wall features (by today's standards). The reason we decided to make Darkfall is because we want it all too, or to get as close to it as possible. I would like to know what "next generation MMORPG" means to you. If you want to contribute to the answer we're going to give for the Japanese interview, you can start a discussion thread which we'll use for reference.
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