ES4: Shivering Isles - Interview @ RPG Vault
The Shivering Isles interviews keep on coming, with RPG Vault kicking up the first part of a discussion with Bruce Nesmith last Friday:
Jonric: How will Shivering Isles build upon Oblivion? What are you aiming for with the main additions, changes and improvements you're implementing? How different can we expect the expansion to be?
Bruce Nesmith: The Shivering Isles are reached by a gateway to another realm. The name of the realm is the Shivering Isles, a land created by and ruled by the Daedric Prince Sheogorath. The gateway opens on a small island in Niben Bay off the coast of Bravil.
We wanted to create a land that felt appropriate as the home of the Daedric Prince of Madness. We knew it should have a high fantasy feel, much more so than Cyrodiil. We also knew it couldn't be too wacky, or it wouldn't be playable. With those ideas in mind, our art staff came up with new and strange plants and rock formations. Everything is new in the Shivering Isles. All of the plants, monsters, rocks, buildings and clothing are new. Even the sky and weather is different than Cyrodiil.
Things work a bit differently in the Shivering Isles, but only there. Gameplay in Cyrodiil is not changed in this expansion. For example, any bounty on your head is ignored in the Shivering Isles. However, you can collect a new bounty here that likewise will be ignored in Cyrodiil. Even going to jail is different. You are tossed into the bottom of a dungeon, without any of your stuff. If you can fight your way out, you'll find you precious equipment by the exit door. Once you've made it out, all is forgiven. This is just a sampling of the differences.
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