Guild Wars - Expansion & Sequel Interview @ Eurogamer
Guilds Wars 2 and Eye of the North are the subjects of a conversation with ArenaNet designers Ben Miller and Eric Flannum at Eurogamer:
Eurogamer: You've mentioned that Guild Wars 2 will be more "persistent" than the first game, perhaps offering less instanced content. How is exactly is it all going to work?
Ben Miller: In Guild Wars everybody plays in the same world and you can play with anyone you meet who has the game; you never run into the problem where you play on a different server to someone and can't adventure with them.
But a downside is you might never meet people from a random pick-up group you once went adventuring with again, because the world is so enormous.
So in Guild Wars 2 we want to have a big "persistent world" where you're out running into other people as you play. You could be fighting a dragon attacking a tower for instance, and other players will choose to come to your aid, rather than having you shut off from other players in your own instance of the world. Although some elements of the game will remain instanced - like in Guild Wars - such as dungeons, because it's cool and natural for them to be. [more]
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