The Broken Hourglass - Random Encounters @ Official Site
Time for another update from Planewalker on The Broken Hourglass, with this week's entry delving into the engine again and looking at random and semi-random encounters:
Creating random (or semi-randomized) encounters in an RPG is a little bit magic and a little bit science. We expose some of the science used in The Broken Hourglass this week by taking the cover off the _encounter function and explaining its inner workings. Although the focus of TBH is not on "procedural" or "random" content, dynamic creature generation is a useful tool to offer gameplay variety, and _encounter is one of the major procedural tools in the WeiNGINE arsenal.
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