Gods & Heroes - Interview @ Ten Ton Hammer
Ten Ton Hammer chats to Chris McKibbin about Gods and Heroes: Rome Rising.
"So, you can micro-manage the minions as much as you want," Ten Ton Hammer's Phil Comeau commented.
"You can kind of micro-manager as much as you want, but we didn't want to make it a micro-managing game," said McKibbin. "One of the things that Stieg [Hedlund, design director for Gods and Heroes] is really focused on is that he doesn't want the addition of minions to create a single-class game." Perpetual has taken a proactive approach to prevent every player from specing a build that would become the game's ultimate class at the expense of all the other classes the design team has worked so hard to create and balance.
Source: Ten Ton Hammer
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