Age of Decadence - Peek #2 (Combat and Video) @ RPG Vault
RPG Vault has (finally) published their second Age of Decadence Peek, which offers a detailed description written by VD of the game's turn-based combat system, seven new screens and the very first video footage. The ~48Mb, 3:25 trailer shows a single full encounter. Here's a snip from the humorous opening and then one on the actual combat system:
We call our new revolutionary combat mode "Xtreme". The recent advances in rocket science have allowed our engineers to slow down bullet-time significantly, achieving the above-mentioned and very next-generationy mode. It gives the player enough time to react and do all kinds of cool cinematic things in proper sequence. While to an untrained eye, it may seem that the game is still turn-based, we can assure you that you couldn't be more wrong, and what you are about to witness in the video accompanying this text is the cutting edge, Xtreme bullet time design of tomorrow. [...]
Speaking of armor, in The Age of Decadence, it doesn't increase your chance to avoid attacks. That's what the Dodge and Block skills are for. Armor absorbs the incoming damage when you failed to dodge or block successfully. Light armor absorbs only a few points, but doesn't limit your mobility, manifested in Action Points and Dodge. Heavy armor absorbs quite a lot, but it does limit your mobility, and can even make you easier to hit, so you must consider carefully what your fighting style is, and choose your equipment accordingly. Going for the heaviest armor and the biggest weapon may not be such a good idea.
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